Random thoughts on game plots, stories, and plays.
The Hero/ine:
- Usually completely oblivious until some "thing" tells him/her, and usually denies the role. Then completely got involved and ignores all facts of life just because.
- Usually emo, or crazy.
- Carries 6932 items around, including 60 swords, 9 types of bows (no, not arrows, they are expensive,) 600 completely random objects, 6 rocks, and 4 gold bricks and still walks around with ease.
- Doesn't get hungry, EVER.
- Picks up food from random strangers and knocked over garbage bins.
- Hellbent on not jumping over a 3 feet wall, despite higher than normal strength and dexterity, but will gladly jump down a 600 feet cliff to a gruesome death.
- Takes about 600 bullets, 60 sword through the heart, and 5 chops in the head to kill.
- or dies stepping on an ant, or walking into a door.
The companions:
- Usually do most of the work and let the hero takes all the credits while they fade back into the unknown.
- Swarm around the hero, or form a neat line behind the hero, or worse, hermit <i>inside</i> the hero.
- Often state the complete obvious details of the environment.
- First to headbutt into conflict to get hurt, only to create <i>more</i> of a hassle for the hero to fight.
- mostly useless in fights.
- major source of discouraging advice.
- Usually imperative to yell the name of the spell when using said spell.
- When companion offers to do something, usually screwing it up, BADLY.
The Villain:
- Overly confident, despite the hero killing all of his minions and every single guard in his hideout.
- Never, EVER sends powerful troops to overwhelm the hero when the hero is still weak.
- Only acts when the hero has matured and more than a match (root the source, eh?)
- usually stops expanding his influence as soon as the hero started exploring, instead just sits and does absolutely nothing.
- has a tendency to not send more than 2 bosses at a time.
- usually takes about 58432908 hits to die.
The national army:
- completely useless.
The NPCs:
- Stand around the same spot for eternity.
- Have little concerns for home security.
- Will tell you the same thing over, and over again.
- Gets in the way.
The Creatures:
- usually carry spare change of the relevant currency, despite of their size. Sometimes they have weapons inside their bodies.
- groups neatly from weak creatures to strong creatures.
- always attacks the hero, and just the hero; never attacks NPCs unless told to do so.
The Environment:
- A locked door is mostly invulnerable to all damage, despite you shooting at it with a thermal nuclear device.
- will have something to block you from the next step. Anything, including an NPC you can kill in 1 hit.
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